![]() I've actually saved my game, left it for a while, calmed down, and restarted the game just so I could move down the ladder in the lighthouse (those who have played the game, you know what I mean). ![]() It's not quite a pixel hunt, but moving from area to area can be frustrating, mostly with going up and down ladders. The one thing that this game has going against it is the control. ![]() ![]() going through the same motions two times.) because you can only carry one page at a time. The idea of moving pages to the books is unique, although to me it means traversing the ages TWICE (i.e. The game is one where you learn about the backstory as you play (simliar to System Shock). Not intrusive, but you know it's there, and it adds to the experience. Each sound is significant (especially in one of the ages where you need to Listen to sounds to unlock doors and navigate a maze), and the Background music is just that - background. The creators actually thought of not having a soundtrack, but after listening to the music and SFX, they reconsidered. The sound and music in the game is also very good. Each picture has a purpose, if it be to convey a clue or to steer you toward a object. But you must take into consideration, the incredible number of hours it took to render this game. I know that a lot of people complained that they were still-life pictures. And I must say that the game is one of the most involving games I've ever played. :) So one of the first games I played was Myst. So when I heard all the great reviews from the critics, but the horrid reviews from people I knew who played. I was still stick in the Non-CD ROM and Win3.1 games. When this game first came out, I didn't have the hardware (or software) to run the game. Just the name conjures up images of still life pictures :) Video games turned into board / card games.The world of Myst is mostly uninhabited, and the game has very few live-action scenes with characters and dialogue. Rather than collecting items and using them to solve puzzles, the player must gather subtly placed clues and manipulate complex mechanical devices in order to advance in the game. The game's interface is reduced to a single cursor for navigation and interaction. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books. There are no enemies and it is not possible to die. The game is presented as a series of static scenes where the player acts with the environment by clicking and manipulating objects. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Now you're here, wherever here is, with no option but to explore. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Reading through its pages provides you with only a description of an island world. You have no idea where it came from, who wrote it, or how old it is. You have just stumbled upon a most intriguing book, a book titled Myst.
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